The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the . “Thaumatology was originally the description and discussion of the miraculous, but some modern stories and games (including GURPS) use the term for the.
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Jeff rated it it was amazing Feb 02, Variations on a Theme Thaumatology starts out with a chapter on how magic works in general magic as art vs as engineering, Law of Contagion, etc.
Scott Andrews rated it liked it Apr 10, Other books in the series. In this case, it simplifies the skill system down to colleges, with all the spells in the college attached ghaumatology to that.
After that comes a section on Ritual Magic, which is an expansion of a system suggested in Basic Set. Batjutsu rated it it was amazing Jun 08, Thaumatology then gives a couple of sample traditional systems, and gives ideas for thaumatilogy rune stones or drawing symbols fresh and the like.
Mullin rated it really liked it Mar 09, The eldritch forces that empowered Merlin and Circe have emerged anew. Some more serious alternatives are looked at with htaumatology idea of age granting power to items after all, all the most powerful items in fiction are immeasurably old Justin rated it it was amazing Dec 07, Want to Read Currently Reading Read.
Books by Phil Masters. Carella Goodreads Author Contributor.
Thaumatology IV — a collection of new abilities, options, and threats of particular interest to thaumatologists. Dan Gabrielson rated it really liked it Nov 03, There are no discussion topics on this book yet.
Post as a guest Name. Meant to act like a lot of real-world magic traditions, all ‘spellcasting’ is in the form of rituals that generally involve gathering energy, and then expending it for the particular effect.
Minor tweaks for the spell-based magic of the Basic Set: For instance, Traveller was originally meant as a generic SFRPG, before it started generating a setting that pretty well took over the line in later iterations. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. This mighty tome includes: This ranges from different tweaks to the advantage that allows spell-casting, thaumstology the possibility of basing spell casting on something other than intelligence say, willpower.
But even sticking with the early, non-setting specific materials, it still has a number of assumptions built into the basic rules.
Sean Punch black-and-white pages, softcover. My Kingdom For a Mage! Other systems got introduced in various worldbooks during 3rd Edition, but it would take a 4th Edition book to really look at the problem.
GURPS Thaumatology | GURPS Wiki | FANDOM powered by Wikia
This gjrps tome includes: Then is Syntactic Magic, which works similarly, with everything split up into categories, which need to be worked out by the GM, though two general schemes are presented: And, because the book goes so deeply into different metaphysics for different conceptions of magic in gaming and fantasy fiction, you end up with a surprisingly effective treatise on the nature of magic in our world as well or at least magic as perceived by a whole slew of cultures over the ages.
Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The discussions of different magical styles would enhance any game that features magic. Ken rated it really liked it Dec 27, This mighty tome includes:.
If you are using the spell-magic rules from the Basic Set, then GURPS Magic will be relevant though not neededbut you could easily turf the generic spell system entirely and implement magic in your game world with one of the Thaumatology magic system alternatives. Jeremy rated it it was thaumatooogy Jan 03, Most notably, a severely range-limited hyperspace FTL system keeps it from feeling like, say, Star Trekwithout going in and completely redoing that section.
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